Running the Gauntlet

Near Kijev, October 16, 1941: In the fast moving German offensive 
in Fall 1941, huge pockets of Russian infantry were often cut-off by 
relatively small German forces somewhat supported by armor. In one 
such pocket west of Kijev, a division discovered a weak point in the 
German ring and decided to make a run for it. Since the German armor 
will be arriving shortly after the breakout has started, the Russians 
would have precisely little time to get out.

Game length: 10.5 turns

For the Russians to win they must break out of the pocket
For the Germans to win they must prevent the Russians from escaping

Russians: Squads, HMG, MMG, LMG's
Germans: Squads, HMG, MMG's, LMG's

Board: #4

Aftermath: After initially slowing the Russians down, the German forces 
practically colapsed when their leaders were overrun by the overwhelming 
Russian numbers, despite brave last stands by German machinegunners in 
the process. Arriving armor quickly put an end to further such attempts, 
and very few of the Russians remaining in the pocket escaped the closure.

Source: Scenario LC2, designer unknown
